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Echo in the Dark

A dark loot game for phones where sound lights the world, and also draws the monsters. Built in Godot with AI.

A game still from the in-development prototype: the hero stands in a small pool of light in a dark dungeon, with faint glints of loot in the surrounding dark and the touch controls on screen.
Status
In progress
Runs on
Godot 4, GDScript, Mobile
Opening frame of the trailer for Echo in the Dark.Draft

The problem

Allan wanted a short-run action game for phones built on one tense idea: you can barely see, sound lights the world, and the same sound draws monsters to you.

What I built

A playable Godot 4 prototype with a hand-inked look on 3D models: a town with a blacksmith, library, tavern and merchant, items, skills and a dungeon. It is designed in 29 written specs, and some parts are only partly built.

  • A game still from the prototype: a large boss called The Warden rises from the floor near the hero, with its health bar at the top of the screen.
  • A game still from the prototype: the hero's Earthshaker skill cracks the dungeon floor in a ring of glowing lines around the hero.

What it changed

The game runs and can be played and filmed on a computer. It has screenshots, performance reports and over 170 test scripts. It is not released and has no store page yet.

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