The problem
Allan wanted a short-run action game for phones built on one tense idea: you can barely see, sound lights the world, and the same sound draws monsters to you.
What I built
A playable Godot 4 prototype with a hand-inked look on 3D models: a town with a blacksmith, library, tavern and merchant, items, skills and a dungeon. It is designed in 29 written specs, and some parts are only partly built.
What it changed
The game runs and can be played and filmed on a computer. It has screenshots, performance reports and over 170 test scripts. It is not released and has no store page yet.



